It is I, totally unaware of the picture being taken, I swear
It is I, totally unaware of the picture being taken, I swear

About Me

I'm a UX Researcher with over 15 years of experience. My background spans informatics engineering, academic geovisualization research, product design, and strategic research in high-growth companies. I've worked from the earliest in product conception through post-release iteration. Why does that matter? Well, I've seen both how good research shapes decisions and how its absence costs them.

I spent years teaching and working in learning. This shaped how I think about explaining things. I believe research only works when people actually understand it and can act on it. So I'm as invested in translating findings for different audiences as I am in gathering them in the first place.

At the end of the day, I genuinely love mentoring and helping people overcome complex challenges. User research is just one of the methods I use for it.

On UX Research and Me

I have many guiding principles when it comes to doing my job, some of them include:

1) Research is NOT a black box. When working with me, stakeholders don't wait in silence for a final readout, people are informed throughout the entire process. This isn't "transparency theatre", it's a pragmatic strategy.

2) Research is collaborative. The best insights come from bringing cross-functional stakeholders together. They understand the whats and so whats,, and enrich findings with context a researcher alone will miss.

3) Research as a long-term investment. My research is rarely a one-and-done endeavor. This doesn't mean spending months to answer simple questions, but rather that whatever time we invest, we do it strategically. Results aren't decorative; they're built into the roadmap.

A brief note on AI: Honestly, it's reshaping what research looks like. I use it to speed-up my processes. However, I'm yet to see it able to replace me. Despite everything, AI tools still require skilled human judgment at the helm. Without that, they can do more harm than good, even without hallucinations. I'd be happy to talk about it.

My Toolkit

As a strong supported of the Design Thinking process, my toolkit is composed of multiple research methods applicable across all stages of the development life-cycle. Depending on the stage of a given project and the questions that we need to answer, I will apply different methods.

UX Research
  • Usability Testing & Reviews

  • Concept Testing

  • A/B & Multivariate Testing

  • Experimental Design

  • Heuristic Evaluation

  • among many others

  • Interviews

  • Secondary Research

  • Jobs-To-Be-Done (JTBD)

  • User Journeys

  • Personas

  • Value Proposition Studies

  • Stakeholder Workshops & Co-design

  • Surveys

  • Thematic Analysis

  • Telemetry Analysis

  • Card Sorting / Tree-testing

  • MaxDiff Analysis

  • Affinity Diagramming

  • Opportunity Matrices (JTBD-based)

  • Statistical Testing

Design and Strategy
  • Ideation,

  • Sketching,

  • Wireframing,

  • User Flows,

  • Information Architecture,

  • Prototyping,

  • Content Writing,

  • Design Systems

Data and Analysis

Descriptive & Inferential Statistics (t-tests, ANOVA, Friedman, Chi-square), Normality Testing (Shapiro-Wilk), Non-parametric Tests (Wilcoxon, Mann-Whitney), Correlation & Regression Analysis, Reliability Testing (Cronbach's alpha), Factor Analysis, Hierarchical Clustering, Multivariate Analysis ... among others

Tools
  • Research: Dovetail, Qualtrics, Great Question, User Interviews;

  • Analytics: Google Analytics, Data Studio, Looker, Hotjar;

  • Design & Collaboration: Miro, Zoom Workspace, UXPin, Figma;

  • Analysis: SPSS, R, MySQL, Python

  • (among many others)

Technical / Programming
  • SQL, PL-SQL,

  • HTML 5, JavaScript, inc. NodeJS, jQuery, and Google App Script

  • Java, Python, C, C#, C++,

  • Bash/Shell Script, LSL

  • (among many others)

Besides Work ...

When not researching, you can find me locked at home, avoiding a pandemic... Wait? Is it over?!

... Other than that, I am passionate about video games, both as an entertainment medium and a research subject. While nowhere near a professional level, I also enjoy creating animations, game-related scripts, and, occasionally, building up SFXs on ... old platforms

... And then I became a parent, so I suppose that this section is now outdated.

concept animation for human avatar dodging
concept animation for human avatar dodging
concept animation for flying creature
concept animation for flying creature
concept sfx for a fireball
concept sfx for a fireball

© Tiago Gonçalves, 2026